Search a freeware

Freeware Stall Headline

Showing posts with label steam. Show all posts
Showing posts with label steam. Show all posts

Monday, 2 April 2012

Fallen Earth Free2Play

About the Game

It’s 2156, and the world has been destroyed by both nuclear and bio-chemical means. Your story takes place in one of the few habitable places left in the world, the Grand Canyon. As a clone with an uncertain past, your job is survival in a world now built on destruction, betrayal and fragile factional alliances.
Explore, harvest and stake your claim to over 1,000 square kilometers of harsh and mysterious terrain. The classless advancement and non-linear gameplay allows you to play the character you want. Join a random dynamic events to capture resources and invade towns, capture and hold a Progress Town, fight through instances, take part in the rich faction backstory, or make a living by selling what you scavenge and craft on the auction house. Fallen Earth gives you the freedom to do exactly as you want. The world may be a shadow of its former self, but there’s no limit to what’s possible for you to accomplish.

Key features:

  • Scavenge, harvest and craft just about anything you can think of. Over 95% of the in-game items are player crafted.
  • The hybrid real-time combat system gives you the perfect blend of first-person combat and role-playing
  • Pledge allegiance to one of six factions and take part in the rich backstory that defines the world of Fallen Earth
  • Completely classless, play the way you want to
  • Over 1,000 square kilometers to explore
  • Dynamically occurring events, including invasions and resource cache discoveries mean that there is always something happening

System Requirements

    Minimum:
    • OS: XP SP3, Vista SP1, Windows 7
    • Processor: Intel Core 2 Duo 1.8 GHz or Athlon 64X2 2.4 GHz
    • Memory: 2 GB for XP, 3 GB for Vista, 2 GB for Windows 7
    • Hard Disk Space: 10 GB
    • Video Card: nVidia GeForce 6600 or ATI Radeon X1300
    • DirectX®: 9.0c (XP), 10 (Vista)

    Screenshots
Gameplay trailer







Saturday, 24 March 2012

Team Fortress 2


Team Fortress 2 is a free-to-play team-based first-person shooter multiplayer video game developed by Valve Corporation. A sequel to the original modTeam Fortress based on the Source engine, it was first released as part of the video game compilation The Orange Box on October 10, 2007 for Windows and the Xbox 360. A PlayStation 3 version then followed on November 22, 2007. The game was later released as a standalone package for Windows on April 9, 2008, and for Mac OS X two years later. Team Fortress 2 is distributed online through the Steam system, while retail distribution was handled by Electronic Arts. On June 23, 2011, the game became a free-to-play title, supported by microtransactions for unique in-game equipment through Steam. The development of Team Fortress 2 is led by John Cook and Robin Walker, the designers who originally created the Team Fortress modification for Quake in 1996.
The game was announced in 1998, powered by Valve's GoldSrc engine, but has since been through various concepts and designs. In 1999, the game appeared to be deviating from its predecessors by pursuing a more realistic and militaristic style of gameplay, but the design metamorphosed over its nine-year development period. The final rendition sports cartoon style visuals influenced by the art of J. C. Leyendecker, Dean Cornwell and Norman Rockwell and is powered by the Source engine. The game itself revolves around two teams, each with access to nine distinct characters, battling in a variety of game modes set in different environments, often with a factory-warehouse theme.
The lack of information or apparent progress for six years of the game's original development caused it to be labeled as vaporware, and it was regularly featured in Wired News' annual vaporware list among other ignominies. Upon its release, the game received critical acclaim and several awards, being praised for its graphical style, balanced gameplay, comedic value and for its use of full character personalities in a dedicated multiplayer only game.